![]() The developers of UGX Mod took extra care to make sure UGX Mod was as unintrustive to modders as possible - we tried to keep file overwrites to a minimum and keep almost all custom scripting in separate files. Any scripts which have not been customized by those two iwds may be edited freely as usual. In order to keep your custom changes, you must edit the gsc files directly by opening either ugx_mod.iwd or ugxm_guns.iwd. For example, if you have modified your _zombiemode.gsc or _loadout.gsc, UGX Mod will not work properly. ![]() Your map must not have any modified stock files.You must have already installed the UGX Modtools Patch from the Modtools Installation Guide.This guide will assume you are using the UGX Script Placer. This means that your map must be generated using a script placer set to v1.4. Your map must use "version 1.4 Der Riese scripts". ![]() UGX Mod needs asset room which requires re-compiling your map's ff file. UGX Mod cannot be installed to maps which are already pre-compiled and released. You must have access to the source of the map and have the ability to compile the map yourself.German YouTube Video Installation Requirementsīefore you begin, there are some requirements to be met before UGX Mod can be installed to a map: 6.6 Could not find script maps\animscripts\dog***.gsc.4 Adding Required UGX Prefabs in Radiant.For the latest updates to this tutorial, click here.
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